Tuesday, 10 March 2015

Skeleton, Colouring And Texturing

Skeleton

Because my character is the basic shape of a humanoid I decided to use 
the pre-made character from Maya and reposition the joints to fit my character. 


Colouring And Texturing

For this I used the program Mudbox as I found the interface easier to use than Zbrush.


No comments:

Post a Comment